Blog Archives
Wired Magazine and ILM cover Pacific Rim Making of Mecha
Those shoulders kept a lot of us awake at night.
http://www.wired.com/underwire/2014/01/pacific-rim-mecha-design/
Visual Effects Society Announces Nominees for the 12th Annual VES Awards | Visual Effects Society
http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees
Congrats to all the nominees. Many thanks to ILM for the nomination and the opportunity. Special thanks to Mr. James Tooley.
David Behrens
Founder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
Notch Is A Wearable Sensor & App For Tracking And Capturing Body Movements | TechCrunch
The applications for this in sports and motion capture analysis are staggering. Worth keeping an eye on for sure.
http://techcrunch.com/2013/11/24/notch/
David Behrens
Founder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
Tippett releases Mad God part 1
Many talented friends and my former glorious employer and VFX artisan Phil Tippett unveil a fully stop motion film. Got to drop in and see some of the madness a year ago and everyone was certainly enjoying themselves. Have a look.
David BehrensFounder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
Quad rigging
Great resource.
http://www.riggingdojo.com/2014/01/10/free-training-materials-quadruped-rigging-autodesk-maya/
David BehrensFounder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
ILM showcases Pacific Rim Creature Work
Lots of work. ILM creature dev, fx and compositing team certainly pulled out some cool tricks for the demo piece.
David Behrens
Founder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
Snow kiting Turtle Lake, MN
Just got the GoPro Hero 3+ for Christmas. What a blast being out on a bluebird day. Then more fun (well not as much obviously) on the editing. GoPro Studio is not too bad either. Still needed some AE to polish it off. So much winter wonder land up here in the Midwest. http://www.ventosum.com/media/davidrbehrens_kiteTurtleLake.2014_01_04.mp4
First Unity tests
Definitely early stages, but getting procedural model and rigs generated quickly and working in real time as desired. Expect to have some animation cycles for full characters by end of year.
Generated model and rig proceduraly with module template. Animated quick and dirty. Bake scripts executed and testing FBX in Unity. WIP.
First pass of limb modules. Copyright 2013/2014 Ventosum, LLC
Limb modules blocked in
Got first pass of working limb modules built for propagating onto mocap rigs. Also got all the basis written for python template baking and animation bakes. Ran a test where I built a hand, animated a fist curl, and baked it and got it running in Unity in just a few minutes. Next steps are limb connections builders for spines, module interconnections, and procedural model build from mocap skeleton. Progress. Ahh.
David Behrens
Founder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
Pre production, research, and development.
Thanks everyone who has checked us out so far. We’re in the process of generating content as we develop our first product release; we’ve got the think tank generating pre production and RnD is cranking. We’ll be posting plenty as we go so be sure to keep up with us here as we post each step we make. We’ll be relying on your input as we get our product to market. Thanks so much for your support.
David Behrens
Founder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749
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