First Unity tests

Definitely early stages, but getting procedural model and rigs generated quickly and working in real time as desired. Expect to have some animation cycles for full characters by end of year.

Generated model and rig proceduraly with module template. Animated quick and dirty. Bake scripts executed and testing FBX in Unity. WIP.


First pass of limb modules. Copyright 2013/2014 Ventosum, LLC

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