Setting up a skeleton and skinning it with Maya

Rigging and skinning, as I like to do it; aka the Wright way, as my grandmother Wright would say. Many frequent questions about skeleton creation, for limbs, spines, and skinning. Most of this is straight out of the box maya. A little pinch of ngSkinTools covered as well.

hippydrome mesh skinned (maya 2014 .mb.zip)

Here is a higher resolution version: http://www.ventosum.com/media/riggingDojo_HonestSkinning101.mp4

2 Responses to Setting up a skeleton and skinning it with Maya

  1. joshpurple says:

    Nice, Thank You 🙂

  2. Matt Murray says:

    great video, thanks!

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