Blog Archives

VFX Oscars journey.

Great edit of VFX going back to the seventies. ILM all over the place. http://sploid.gizmodo.com/watch-how-much-visual-effects-have-improved-in-oscar-wi-1512820273

Breaking the back.

http://www.lifelikeandbelievable.com/blog/backbone-animation/

David BehrensFounder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749

Fun short film by a client.

Check out this really run short film by a client I am doing some work with right now.

Disney RnD

Some very cool white papers from Disney. I want the self colliding hexahedral mesh deformer.

http://www.cgmeetup.net/home/walt-disney-animation-studios-technology-papers-videos/

Getting going with Arnold in Maya.

http://max-depth.com/?p=207

David BehrensFounder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749

Autodesk Reveals Flow Design, a New Simulation Tool for Designers

http://inthefold.autodesk.com/in_the_fold/2014/01/autodesk-reveals-flow-design-a-new-simulation-tool-for-designers.html?app_data={“pi”:”46261_1390253970_2039773578″,”pt”:”twitter”}#sthash.Tmip3hE8.UIAB7pqp

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David Behrens
Founder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749

Making of Pacific Rim videos

For those who missed em, here’s a bunch of ILM’s press pieces on the making of.  It’s fun to see it all come together on the big screen, and cool to see all the assets we all worked so hard on get their press.

Destroying cities.

Not that I am biased but if you’re a VES member, you should probably vote for Pacific Rim in all categories. Especially effects, creatures, and models.

http://www.cgmeetup.net/home/making-of-hong-kong-battle-for-pacific-rim-by-ilm/

David BehrensFounder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749

Tom Gibbons Animation And Art

Super talented friend of mine who I used to work and drink beer with at Tippett Studio. Have look and enjoy the art.

http://www.tomgibbonsart.com/

David BehrensFounder & CEO
Ventosum, LLC
http://www.ventosum.com
+1 (612) 910 7749

Constraint madness

I’ve had enough of parent constraints. Get to the point and orient yourself. Do not bother offsetting either, just trace your roots through the matrix.

Thanks, I’ll be here all week with more math puns.

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