Work
Social networking is online
Just got jet pack working with Facebook, twitter, and LinkedIn.
ParaNorman CG Rigging Work
VFX CG Character auto-rig system developed in MEL with python and C++ API plugin support integrated into existing Laika pipeline.
VFX CG background and crowd character rigging of bodies and faces working closely with costume and Rapid Prototype department to deliver assets matching quality and specifications of hero stop motion puppets for ParaNorman (2012).
Copyright 2012, Focus Features and Laika Entertaiment
More legacy demo material
Beverly Hills Chihuahua, copyright Disney.
Point weighting GUI tools for Maya.
Corrective shaping tools for Maya.
The Incredbiles, copyright Disney/Pixar.
Spec work, copyright 2010.
FueVert, copyright 2010.
2013 Personal Demo Reel
This is a smaller resolution cut. A better version can be found on our website here: http://www.ventosum.com/media/davidbehrens_demoreel_2013.mp4
Plugin development
While developing images we have to develop tools. Here’s some open source stuff for your consumption.
Previous legacy work
Having worked at Pixar, Lucasfilm, and Tippett Studio using proprietary, Autodesk, and open source tools we’ve created an extensive portfolio of work for character animation and visual effects driven story telling. Here’s some HD stills from a few of them. All copyrights belong to respective movie studios.
Welcome
Welcome to the blog. Progress is happening. Working on contract work and just got business filings in place. Other ideas and plans are in the works so stay tuned.
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