Posts Tagged ‘poly’

Random math and rigging links

As I dig into various methods and procedures for CG work, I find little bits of information I keep referring back to. Other times it’s just a random slice to get me over a hump. I trust if you found this, you’ll find it helpful.

General concepts:

Math in 3D:

Maya concepts:

Art, Science and Technical Blogs:

Maya gems:

Tools and repos: