Setting up a skeleton and skinning it with Maya

Rigging and skinning, as I like to do it; aka the Wright way, as my grandmother Wright would say. Many frequent questions about skeleton creation, for limbs, spines, and skinning. Most of this is straight out of the box maya. A little pinch of ngSkinTools covered as well.

hippydrome mesh skinned (maya 2014

Here is a higher resolution version:

Fun short film by a client.

Check out this really run short film by a client I am doing some work with right now.

Making of Pacific Rim videos

For those who missed em, here’s a bunch of ILM’s press pieces on the making of.  It’s fun to see it all come together on the big screen, and cool to see all the assets we all worked so hard on get their press.

Snow kiting Turtle Lake, MN

Just got the GoPro Hero 3+ for Christmas. What a blast being out on a bluebird day. Then more fun (well not as much obviously) on the editing. GoPro Studio is not too bad either. Still needed some AE to polish it off. So much winter wonder land up here in the Midwest.

ParaNorman CG Rigging Work

VFX CG Character auto-rig system developed in MEL with python and C++ API plugin support integrated into existing Laika pipeline.

VFX CG background and crowd character rigging of bodies and faces working closely with costume and Rapid Prototype department to deliver assets matching quality and specifications of hero stop motion puppets for ParaNorman (2012).

Copyright 2012, Focus Features and Laika Entertaiment

More legacy demo material

2013 Personal Demo Reel

This is a smaller resolution cut. A better version can be found on our website here: