David creates 3D content and core pipelines that enrich audiences through digital art. He embraces technology as a canvas to create experiences that engage participants. He is passionate about film, interactive content, music, hilarious memes, and getting outside on the water.
- Delivered outstanding content for award winning films and interactive experiences as producer, supervisor, technical director, modeler, and simulator at Adobe, Disney Lucasfilm Industrial Light and Magic, Tippett, Laika, and Pixar.
- Increased efficiency, writing tools and pipelines using Shotgun, Qube, Substance, Adobe CC, Maya/3DS Max/Blender API, Python on LAN and cloud.
- Achieved results in small startups and large corporate environments leading teams and contributing hands-on as an artist and technologist.
- Decades of experience using Autodesk Maya/3DSMax, Adobe Creative Cloud, and Blender.
- Background and publications in scientific research.